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Skyrim Melee Staff Mod

Skyrim Melee Staff Mod

Category for Staff Melee weapons. WARFRAME Wiki is a FANDOM Games Community. A few weeks ago started a new Skyrim character and to mix things up I created a character that is no melee, all magic. At first I felt less powerful than the other characters I've had, but at a low level I gave it time. This should minimise any conflicts with other Mods and, if you do have any other Mods that modify the mage staves, the other Mods will take precedence and you won’t be able to fight with them. Final Comments This Mod was a training exercise for a larger more complicated Mod but I thought it worked pretty well so I decided to share it.

  1. Skyrim Staff Mod
  2. Skyrim Staff Animation Mod
  3. Skyrim Melee Staff Mode

In the world of Skyrim, the most common class is the warrior. Everywhere you turn, you'll see warriors or hybrids of the warrior class.It's easy to play a warrior in Skyrim but less easy to do it well, partially because of the huge number of choices you have to make along the way. Different play styles and preferences make for great variety in the way a warrior can be played. The amount of choice is one of the advantages of this game, but it also adds a level of challenge as well.You can make any type of warrior just by selecting different gear, skills or attributes. In this article, I will explain the best warrior races and builds for both a pure warrior and some hybrid classes. I'll also discuss gear options and some battle strategies.

Skyrim Melee Staff Mod

In Skyrim, there are many races and every race can be a warrior type character. However, some races make better warriors than others. Here are some of the best races oriented to the task:.

Melee

Imperials: They get a +10 in Restoration Magic and +5 in Blocking, Heavy Armor, Destruction Magic and One-Handed. This race makes good Paladins thanks to the advantage in Restoration magic. They can also be great centurions, spellswords, and battle mages.

Nords: Nords get +10 in Two-Handed and +5 in Smithing, One-Handed, Light Armor, Blocking, and Speech. They are the perfect Two-Handed barbarian class with a good combination in Heavy Armor, but they can be also good One-Handed warriors due to their advantage in One Handed, Blocking and Light Armor. The boost in Smithing speeds up and improves the crafting of weapons and armor. Orcs: They get +10 in Heavy Armor and +5 in Blocking, Enchanting, One-Handed, Smithing, and Two-Handed. The great Orc beasts are your best option for a berserk class. Go for a full tank with shield and weapon or a two handed warrior in heavy armor. Either way, Orc warriors can be unstoppable.

Redguards: They get +10 in One-Handed and +5 in Alteration, Archery, Blocking, Destruction, and Smithing. A Redguard can make a good weapon master, jack of all trades, battle mage, or foot soldier. Breton: Bretons get +10 in Conjuration and +5 in Alteration, Restoration, Illusion, Alchemy, and Speech. This is a weird class for a warrior since most of their skills are more traditionally geared toward mages or rogues. This magic and cunning can make a Breton the perfect hybrid warrior.

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They can also be powerful battle mages or spellswords. This common class of warrior has many advantages. It's easy to play but hard to master.

They are usually seen with a shield and a sword, axe, or mace, often supplementing the weapons with a type of magic like Restoration or Conjuration Magic for extra support and endurance in the difficult battles. You can combine your One-Handed skills with either Heavy Armor or Light Armor.1. Heavy Armor type: In this kind of build you will be able to endure a lot of punishment. This is called a 'tank' class; you will charge toward battle taking damage but suffering little from it thanks to your shield. You will have a great Health pool and a great Stamina Pool. Offense: One-Handed for damage, Smithing for enhancing your weapons and armor, Conjuration Magic for extra damage support.

Defense: Level up Block and Heavy Armor for your main defense. Restoration Magic for health.

Leveling: You will need to level up Health and Stamina 50/50.2. Light Armor type: This build requires a little more experience and skill. You will not have the defense of the heavy armor, so you will need to rely on agility and mobility in battle to avoid damage and power attacks.

Your shield is a great advantage in battle, as is your ability to be better at sneaking. Offense: One-Handed for damage, Smithing for enhancing your weapons and armor, Conjuration Magic for extra damage support. Defense: Level up Block and Light Armor for your main defense, with Sneak for maneuvering on the battlefield. Restoration Magic can also improve health and defense.

Leveling: You need to level up Health and Stamina 60/40, but if you think that your skill in battle is not good enough then level up in a 70/30 ratio. This kind of build is a full barbarian type.

They have a big advantage in battle because of heavy damage blows and power attacks. These warriors tend to use Heavy Armor because they lack the blocking ability of a shield, but they are not defenseless.They can still block some attacks, but this is rare in battle. Definitely level up the Heavy Armor tree as fast as possible without ignoring the Two-Handed tree. Because mobility as a behemoth is your ally, leveling the Heavy Armor tree will help you in reducing your Stamina consumption.

Offense: Smithing upgrades and Two-Handed are your main sources of damage. Defense: Heavy Armor is your main defense. You should also use Restoration Magic for health support in difficult battles and between battles. Leveling: You should level up Health and Stamina in a 50/50 first.

When you reach 200 in your Stamina, then 70/30. A battle mage is a powerful build that in the right hands can destroy everything. This build is a difficult one to master, relying on a magic/combat mix while avoiding all possible damage to the self.

When your spells run out of Magicka, then your faithful weapons are ready for battle, unleashing power attacks.Battle mages are known for being masters of both arcane power and physical combat. Personally, I prefer to play One-Handed with a spell in the other hand, preferably Destruction or Conjuration. Some builds also recommend having a dual-wielded spell at the beginning of combat, but this is up to your play style. Offense: One-Handed and Destruction Magic are your main damage sources. Use Smithing for upgrades in weapons, and always try to have the best one-handed weapon available. Defense: Use Heavy Armor as protection, Restoration Magic for support, and Enchanting for extra boosts to your armor and weapon. Leveling: This build requires a leveling up in Health/Stamina/Magicka in a ratio of 30/30/40.

When you reach 200 points in Magicka then swap the balance to 40/40/20 or 50/30/20. A great build for a Holy Knight of Justice, this type is a defensive tank that also deals a surprising amount of damage.

There are four different builds in the paladin type: 1: Dual Wield, 2: Shield Wall/Centurian, 3: Two-Handed, and 4: One-Handed/Spell.1. Dual Wield: This build allows you to deal lots of damage over time, but, without defense, you take heavy damage from enemies. Dual-wielding magic gives great support to your weaponry and makes for a fun playing style. Remember to keep upgrading so you have the best gear, weapons, and enchantments. This build combined with high skill in Heavy Armor and expert mobility can create chaos on the battlefield. Offense: Use Destruction Magic with a focus on dual-wield spells, with One-Handed as a backup.

Smithing and Enchanting should also be leveled up for extra damage, protection and Health/Stamina saving. Defense: Heavy Armor is your main defense, with Restoration Magic to protect you and keep up your health. Leveling: Points in Health/Stamina/Magicka should be leveled up at 50/30/202. Shield Wall/Centurian: This build is mainly focused on defense, leaving the damage at a minimum. Leveling up Block and Heavy Armor will allow you to block unlimited damage.

It's an easy, fun way to play, though it can take some time to do serious damage in battle. Consider it a slow but strong option. Offense: One-Handed with shield. Keep upgrading your weapon, since this is your main source of damage.

Skyrim Staff Mod

Use Smithing and Enchanting to boost your weapons and armor. Defense: Level up Block and Heavy Armor, and feel free to do some Restoration Magic for backup. Leveling: Your points in Health/Stamina/Magicka should be leveled up at 50/30/20.

Two-Handed: A pure paladin in strong blows and power attacks. This build sacrifices some defense in exchange for extra damage. Because your weapon is two-handed, it takes longer to switch between weapons and spells, which can make the battle a little tedious because of the time wasted.

That's why this build relies more on causing damage than defense, though it still uses Restoration Magic for support. Offense: Use Destruction Magic supplemented by Two-Handed weaponry. Don't forget to use Smithing and Enchanting on your weapons and armor!. Defense: Heavy Armor will help your defense, but don't spend too many points on it. Use Restoration Magic to keep up your health.

Leveling: Your points in Health/Stamina/Magicka should be leveled up at 50/30/20.4. One-Handed/Spell: In this build you rely on a weapon/spell combination. Normally you swap between Restoration and Destruction Magic while dealing damage with your enchanted weapon. This is a fun play style but difficult to master. It's similar to the battle mage, but a little more complicated due to the required knowledge of Smithing, Enchanting, spells and weapons.

Offense: Level up your One-Handed and fight with a weapon in one hand and a spell in the other. Destruction and Conjuration Magic are your friends, as are Smithing and Enchanting.

Make sure to have the best weapons and armor possible!. Defense: You don't have a shield, so Heavy Armor and Restoration Magic will be your main points of defense. Leveling: Level up Health/Stamina/Magicka at 30/30/40 and when the Magicka reaches 200 points then swap to 50/30/20. This build is focused on full damage with no defense. This type of build usually includes Light Armor for mobility and for a boost in Sneak, but I have seen some builds with Heavy Armor. I prefer Light Armor for the lore.In Skyrim, berserkers traditionally fought almost bare-handed, and it's extra fun to fight in such a traditional style.

This build consists of dual-wielding one-handed weapons, wearing armor, and moving around the battlefield delivering mortal blows. Offense: One-Handed is your main source of damage. You'll have a one-handed weapon in each hand, so level up those skills and get ready to do double damage. Defense: Use Sneak in combination with Light Armor or protection and mobility. You can also level up Restoration for emergencies.

Level up Smithing and Enchanting to keep your armor and weapons top-notch. Leveling: For this build balance you must level up Health/Stamina in a ratio of 60/40. As a warrior, you can have any companion at your side. There are many companions in Skyrim, but I will list the ones I consider most suitable for a warrior. Lydia. The first one to fight with you in your journey, she is especially valuable in the first mission. She can specialize in Two-Handed weapons for extra damage or in Shield and One-Handed for tanking.

Erik. You must fulfill a quest in Rorikstead before being able to fight alongside him. He's specialized in Two-Handed weapons, which is perfect for damage over time. Aela. You can find her in Whiterun with the Companions. She's a warrior with great archery skills, perfect for ranged support. Cicero.

The funniest companion, Cicero is famous because he's silent and deadly. Specialized in Sneak, he can deliver mortal strikes against your foes in battle. SPOILER: he's available in a series of quests in the Dark Brotherhood. You must let him live if you want him as a companion. Barbas. The dog follower. Find him outside of Falkreath, where you will begin a quest for a Daedra Lord.

Skyrim Staff Animation Mod

If you don't finish the quest given by the Daedra, then you can keep Barbas as an invincible dog. Marcurio. The famous and intelligent AI wizard of the game, this companion can be found inside the Bee and Bard in Riften. He's perfect for magical support, and he has the highest AI in the game, saving you some weird and awkward moments. J'zargo. A powerful Khajiit with an amazing dual casting in Destruction Magic, J'zargo is also able to wear Heavy Armor, making him a powerful battle mage.

Mjoll the Lioness. A real barbarian and immune to death, she is a perfect companion for any warrior.

Beside her, you can destroy any enemy no matter how powerful, strong or big. Mjoll is the best companion in my opinion, closely followed by Marcurio and J'zargo. I play a warrior typed character. Though Two-Handed delivers the most damage, I still prefer One-handed/Shield. I get maxed out on One-Handed and Heavy Armor for protection, but not so much on Block (Only up to Elemental Protection), added with Resist Magic on ring, necklace and shield, as well as elemental resistance on shield and boots, and you're good to go against powerful dragons on Master Difficulty. Orc race isn't a really crucial factor to me because we're Dragonborn, we can always use Shouts to our advantage, such as using Slow Time (3 words) to insanely slow down time by 90%, allowing the Dragonborn to deal alot of damage over short time. I like to play like the berserk, picking up redguard, leveling up alchemy and smith as fast as I can so lI can craft good gear for me.

Skyrim Melee Staff Mode

I prefer light armor, and leveling for me is 30/70 for health and stamina. This makes it look like a thief or assassin build, but the fact is I have lots of potions to spam, lots of carry weight to carry them around, and my armor is way past the armor cap, like 800+ on light armor. I can soak up a damage too while only spamming power attacks on two swords. Also getting a sneak to 100 and having shadow warrior makes it easy to just pick apart my opponents one by one. Going to sneak, vanishing for a second, doing a silent roll behind and enemy and slicing a throat.

Very hard to do, but ver y satisfying when you kill 30 30 bandits in a close combat without practically taking dmg at all because of some strong health regen potions and enchantments. Great write up! But missed the stats on High Elf. I'm a High Elf Battle Mage with an enchanted sword in the right hand and either conjuration, destruction (fire), or restoration magic in the other. Became Archmage but my ebony armor is just as good as the AM outfit because I have my smithing and enchanting so high. I'm running without blocking and have only a critical few one handed skills developed.

I've been using battle strategy instead of mundane or magical shields. I make the most of my shout collection to improve the whole strategy. I'm using magic in the 500s and health and stamina in the 250s.

I always keep the potion for extra stamina and a spare ring that boosts stamina on hand for when I have more loot than can normally carry. If I run over before a dungeon finishes I stash the loot in a box and go back for it when it finishes. Sell the low stuff and keep the good to improve it, and keep all the specials for displays in the houses. I just recently got dual enchanting.totally cool feature to put two spells on one item. For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: Show Details NecessaryHubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.LoginThis is necessary to sign in to the HubPages Service.Google RecaptchaThis is used to prevent bots and spam. AkismetThis is used to detect comment spam. HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized.

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Skyrim Melee Staff Mod